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Skyrim special edition ambient occlusion
Skyrim special edition ambient occlusion












skyrim special edition ambient occlusion

If you have suggestions or ideas don't wait posting it. Please just take you 5 minutes to test it yourself! Nothing can explain it better.

  • Alternate option for better depth of field by Dynavision (I wrote a quick instruction on how to port it from Oldrim).
  • compatible with everything except Reshade presets!.
  • Subsurface Scattering on skins (SSS mod required).
  • Daytime/Interior/Exterior detection to set different coloring, birghtness, bloom and DoF depending on time and location (DDS mod required).
  • ALPHA Parallax Occlusion Mapping SIMULATING method (credits to Marty McFly).
  • Bring out more details on textures, objects, etc.
  • That's what I'm trying next when I have some time to spare.

    skyrim special edition ambient occlusion

    The same coding could be enhanced to implement more SSE specific features into Reshade - similar to ENB, but less performance hungry. Upcoming: There is a custom Reshade module available which provides seperate rendering of effects behind the UI, so DOF won't blur the inventory or other screens anymore. The links and informations are shown below at the installation instructions. There are two essential mods to be used with this in addition to create a nice setup featuring daytime- and interior/exterior seperation and subsurface scattering for skins. To improve the overall image I suggest to use mods like Obsidian Weathers, ELFX, etc. This preset is not supposed to change the overall look, but to bring out more details on textures and objects and also provide more depth thorugh the alpha parallax and ambient occlusion shaders, while keeping the vanilla performance. No color changes, just a little bit more power to lights, but subtile though.

    skyrim special edition ambient occlusion

    Performance is always around 50-60 FPS everywhere (AMD FX-6300, Radeon RX480, 16 GB RAM) Mods used: Detailing Skyrim preset, Dynamic Display Settings, Subsurface Scattering Shader, Dynavision, Obsidian Weathers, ELFX + Enhancer, Veydosebrom Grasses, EVT, Majestic Mountains, and many more.

    skyrim special edition ambient occlusion

    Thx to Marty McFly we got a new and better version of the Emboss shader that now greatly simulates Parallax Occlusion Mapping! Updating soon. ATTENTION! Please check the below section about the POM effect shader.














    Skyrim special edition ambient occlusion